Rose Behar
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Game Writing & Design

A selection of pieces that highlight personal work in narrative design, dialogue, and branching stories. Find more at itch.io. 

Superbloom (Pre-Release)

Superbloom company photo
Currently Superbloom is working on an innovative mobile game that aims to leverage social gameplay to create a distinct and fun entry into the realm of casual games targeted at women.

I plan narrative for the game, write in-game text, and design levels.

Company Site

HGTV MyDesign (2022)

Developed challenges, sourced items, wrote narratives, and implemented changes through Unity for an unreleased game. Collaborated to create and test new processes, bridging the gap between the technical and creative sides of the team. 
Find it here

Running Out Of Ink Anthology (2022)

Co-produced an anthology of short narrative games by a diverse array of international designers from the IGDA-F's 2021 Scholars program. The theme of the anthology was 'Limited Spaces' and it was shouted out by the IGDA-F and Indiepocalypse. In addition to production and marketing, I created the game 'The Up Here' for the anthology -- a visual novel about a chipmunk having an existential crisis. 
Find It Here

BOOMECH Demo (2021)

Developed for the 2021 MechJam II, I worked alongside the creator to brainstorm and develop the narrative for this cyberpunk shooter and city defense game. I also as wrote scripts and assisted in producing the voice-over work. The game took fifth place overall out of 77 entries, and was awarded second place in audio.
Find It Here

Manikin Demo (2020)

A demo for a choose-your-own-adventure chat thriller/mystery game in the vein of Lifeline. The player communicates via text with their mom as she untangles a twisted web of lies in their Maritime village. 

This game (created independently with the use of a Twine template from @shindags) was displayed in the Spring Thing interactive fiction competition 'Back Garden' and was awarded 'Most Potential', 'Creepiest Plot', and 'Best Mom' by the audience. I designed, wrote, and developed the game.



Find it here

VENONA: A Cold War Affair (2020)

A narrative-driven rhythm game in which you play as a young codebreaker embarking on a risky affair in the paranoid atmosphere of post-WWII Washington.

​This project, which I co-designed and wrote, ranked in the top ten games of the third Historically Accurate Game Jam. 
FIND IT HERE
Updated 02/18/2023
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